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179
Game
Your Backrooms
1 year ago

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think?

(the event shown here is one where the humming just stops altogether for a random period of time)




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Just a regular development screenshot. Nothing to see here.

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

Added proper window jumping and swearing when the Neighbor is in hunt mode

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

Bro just LOOK AT THIS LOAD TIME

Trophies are now implemented :)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

No-clipping mechanic

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Predator/prey AI concept