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59
Game
Your Backrooms
2 years ago

No-clipping mechanic




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2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

WIP title screen "play" animation

Bro just LOOK AT THIS LOAD TIME

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Added proper window jumping and swearing when the Neighbor is in hunt mode

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Predator/prey AI concept