
Next up
2/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
Bro just LOOK AT THIS LOAD TIME
Loading icon
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
WIP
Added proper window jumping and swearing when the Neighbor is in hunt mode
Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"
WIP title screen "play" animation
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
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