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Added proper window jumping and swearing when the Neighbor is in hunt mode
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Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
Predator/prey AI concept
1/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
Bro just LOOK AT THIS LOAD TIME
WIP
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
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