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120
Game
Your Backrooms
2 years ago

Predator/prey AI concept




3 comments

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Bro just LOOK AT THIS LOAD TIME

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

WIP title screen "play" animation

Just a regular development screenshot. Nothing to see here.

No-clipping mechanic

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

Added proper window jumping and swearing when the Neighbor is in hunt mode

Trophies are now implemented :)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo