Game
Hello Neighbor: Hidden Spirits
1 year ago

2/2

I'm so sorry for all of these stupid issues, and that chapter 1 of HNHS has disappointed you all. I promise this will be fixed in due time.




4 comments

Loading...

Next up

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus

In the next update, you can expect to find loads of secrets and... lore????? >:)

We're not Dead. yet at least. development is slow

We should have a new development video out by November :)

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo