Game
Hello Neighbor: Hidden Spirits
1 year ago

2/2

I'm so sorry for all of these stupid issues, and that chapter 1 of HNHS has disappointed you all. I promise this will be fixed in due time.




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New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes

We're not Dead. yet at least. development is slow

We should have a new development video out by November :)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Trophies are now implemented :)

Added proper window jumping and swearing when the Neighbor is in hunt mode

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor