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Mario and Luigi: Superstar Simulator
4 months ago

2 things: I finally fixed Peppino's damage balancing by adding a quick time event to each directional throw. I also added a funny little event for if you accidentally slap Pepperman's finished statue away after completing it




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Here's a work in progress of the EXE battle optimizations. The phase 2 theme was a for fun addition that I'll probably revert before release unless everyone wants me to keep it

Here's Wario's finished piledriver special attack! The only change I need to make to it is the visuals of the trampoline

I haven't posted much because all of the work I'm doing is just optimizing. Any talk I'd do about it wouldn't be too interesting. I do have a little something though. Here's a work in progress of Knuckles' last attack

Who's also excited for the new Mario & Luigi game?! #GJAsks

Here's a look at the new title screen! After pressing enter, the camera pans down to the top of Hoohoo Mountain where the character you selected is standing. After they say a voice line and pose, it transitions into the overworld

Wasn't really motivated today. Just have this Mr.Virtual doodle.

We at the Superstar Simulator coding team (of 1) take our work VERY seriously

Sure this is a meme recreation, but it gave me an idea. A big one. Speculate to your heart's content, but I will keep it a mystery until the concept turns into an executed idea

Luigi's Mansion

Pepperman is complete! That's the 3rd battle of the update done, and with that it is over 90% complete! Read the article for details on Pepperman's attacks