Starting the work on a pretty big update tomorrow as the school will be done by then. I’m going to add a lot more exotic pieces to the course as well as adding new obstacles as I already laid the groundwork for adding more. I’m also planning on saving the coins you collect after every round so that you can accumulate those for when there’s a shop implemented. I’ve also wanted to add in a high-score board since day 1 but never got around to it. now instead of that I just figure it should show you the furthest you got and update if you run further. but yeah, will start working on all of this tomorrow. so just hold on and it will probably be done in a week or two from now. =D
Next up
We are under attack!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Have a good Boi
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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