Starting the work on a pretty big update tomorrow as the school will be done by then. I’m going to add a lot more exotic pieces to the course as well as adding new obstacles as I already laid the groundwork for adding more. I’m also planning on saving the coins you collect after every round so that you can accumulate those for when there’s a shop implemented. I’ve also wanted to add in a high-score board since day 1 but never got around to it. now instead of that I just figure it should show you the furthest you got and update if you run further. but yeah, will start working on all of this tomorrow. so just hold on and it will probably be done in a week or two from now. =D
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Fan art for Foolish I'm feeling kinda better so I drew this
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Shadow The Hedgehog X pixel art
Family band complete!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
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