Game
Pocket Fighter EX
3 years ago

2021 was a very difficult year. I felt the full weight of the grind and saw many setbacks. But, all this heavy lifting will pay off big in 2022!! Get ready, LET'S GO!!

Watch [>] https://youtu.be/-hFFvOAXNKk


2021 Retrospective - Marc D. Wyz
2021 was a very difficult year. I felt the full weight of the grind and saw many setbacks. But, all this heavy lifting will pay off big in 2022!! Get ready, ...
https://www.youtube.com/watch?v=-hFFvOAXNKk


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Apparently you can soft-lock Mega Man & Bass

(I didn't save, so I'm cooked for this playthrough.)

Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)

Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.

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Ryu from #SF6   in NeoGeo Pocket Color+ Style! I really love Ryu's new look!

#ryu #streetfighter #streetfighter6    #pixelart

"Hey Marc, how's rollback netcode coming for Pocket Fighter EX?" ............. At least it's holding 60fps?...

This tweet from a mutual got my optimization psychopathy going.

I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.

Details & Benchmark in reply!

It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.

This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.

3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.

I am now an Unreal Engine developer. Even if Unity Engine walks every word back how could anyone trust them again? Do we continue on where at any moment they can retroactively change the rules? I will not live under that fear. I'm done with them. Deets

BIG ANNIVERSARY UPDATE!!

It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!