

2022 vs Now... #Varminal #IndieDev #RPG #MarioandLuigi
The character sprites aren't the only thing that look much better - thanks to our new tile artist Gardy, the environments also got a massive upgrade!
The difference is night and day, isn't it?
Next up
As our way of adapting Mario & Luigi's field actions, Plink the robot will transform into different tools for Tara & Vyn to use! Furthermore, replacing the Mini Mario ability, you can also control Plink on his own! His segments will have unique obstacles.
Tara's Jump counterattack has been re-implemented as well, now with completely new animations! In the old beta, we just reused the overworld jump sprites, but I wanted to go the extra mile, and I think it looks way more satisfying this way!
Another move has been fully implemented! As we've said earlier, as the replacement for Mario & Luigi's bros. moves, Plink will transform into tools for our heroes to use on the overworld. Here's the first one you'll receive in this game - the Plinkoline!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Items are usable yet again! Complete with a new, more expressive and fluid animation. We're getting closer and closer to getting back where we were with the old battle system... but now with so much more style and charm! #Varminal #Indiegame #Indiedev
In between us adding and re-implementing other animations and features, we finished both characters' item use animations.
Now they can throw them to each other, just like before, and also have a new animation for drinking stuff!
Follow @Finji on Game Jolt!
They publish a bunch of cool video games and make some themselves too! They're currently working on developing Usual June (https://gamejolt.com/games/usualjune/999157).
Another bit of progress, getting poisoned and all animations accompanying that are implemented again. As well as different portraits and health icons to match! Little touches we hope will give more charm to the UI.
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