Game
Acre Shore


3 months ago

5 years later - What changed


Over the last 5 years, Acre Shore has been through a lot of iterations. The original narrative syntax has improved and expanded a lot in that time.

newnml.png

The 'code' behind the story

The language now has a name: NML (Narrative Markup Language), although it has evolved into more than a simple markup language. NML is now a hybrid language, incorporating logic to allow for more dynamic stories to be told in our interactive narrative engine.

We've also been building a handy NML editor to both improve the in-house development of Acre Shore and provide a much nicer experience for custom story creators when the game is released!

thirstyferret.png

As you can see, the game's art style has also changed quite a lot over the years. From the questionable "MS paint" style character art that we used before to a much cleaner style based on classic cell animation over painted backgrounds.

percytrain.png

Behind the art

The new Acre Shore art style features backgrounds painted digitally in Procreate. The characters are also initially drawn in Procreate, but then taken into Adobe Illustrator to be vectorised.

Although all character sprites in Acre Shore are raster graphics, the vector pass allows us to clean up our line work and colours for a truly clean look.

What do you think of the upgrades we've made since we last checked in?



0 comments

Loading...

Next up

Screenshot Saturday!

Going Down, psychological horror RPG about difficult choices and memories best forgotten on an elevator ride.

Merry Christmas from Acre Shore (an exciting and terrifying update)

Arguably the most important part of the game's development- the script writing. Not just the actual writing part, but also the way the game reads and understands scripts. This is the format so far.

Just fixed a major memory leak issue and added a forest to the office building. This game will be... abstract.

It's time to get serious about development! And I need your support

My new narrative file format is working wonderfully! This is a massive step forward! (also, please do enjoy the sketch in place of final artwork- I've learned to leave the polished art for later in the name of progress)

The story of 'Going Down' is falling into place nicely. The visuals are looking lovely. The atmosphere is spooky with more than a touch of mystery.

I am very happy with progress!

Happy Spooky Month!

We added a kitty!

"Despite everything. It's still you..." -A different game

"All of it... amounts to this..."

We've been quiet but busy. Time for an update!