Game
Acre Shore

3 years ago

It's time to get serious about development! And I need your support


Why have I been so quiet?

My lifestyle has been crazy busy recently, which is my explanation for the quiet around development. Work on Acre Shore has been frustratingly slow due to my annoying dependance on working a full time job.

Despite slow development, progress has been exciting. My focus has been mostly on polishing the end-user experience and expanding the capabilities of my narrative markup language. It's safe to say, things are getting exciting.

What's next?

Next, I need to focus on building a detailed map of the story. The story is all there, but I don't yet have a detailed map to follow. Having that map would really help with integrating the story.

Aside from narrative stuff, a huge amount of artwork still needs to be produced for the game. Hiring a dedicated artist is starting to look like a must. It's becoming unrealistic for me to be a one-man-band on this project, handling story, code, art, music, and everything in between.

How can you help?

I have been trying to find a publisher to secure some funding for the project, but that just isn't going well. It's not that publishers don't like the game, the problem is- they haven't actually seen it.

I put together a presentation, along with a copy of the prototype/proof-of-concept, but so far the presentation has not been opened by any of the publishers.

My plan now is to work hard on a new prototype- one that demonstrates more of the actual 'horror' element of the game, since the current one focusses exclusively on showcasing the function of my narrative markup language.

So- a highly polished, 10 minute demo. That is my aim, and you can help if you want to. If you want to help fund development before I find a publisher, you could chip-in on my Patreon.

https://www.patreon.com/thenexust

What do Patrons get?

I will make sure Patrons are kept in the loop at all stages of development. Regular screenshots and development updates in more detail and with higher frequency than anyone else.

As well as that, you can even get merch, if merch for a yet unreleased game is of any interest to you.

Your continued support for the game means so much to me. Thank you so much.



0 comments

Loading...

Next up

My new narrative file format is working wonderfully! This is a massive step forward! (also, please do enjoy the sketch in place of final artwork- I've learned to leave the polished art for later in the name of progress)

The story of 'Going Down' is falling into place nicely. The visuals are looking lovely. The atmosphere is spooky with more than a touch of mystery.

I am very happy with progress!

"There are trees here... but we're still in the building. I think I recognise these woods..."

#MythGIFMondays

Joltober is coming.

Get your art ready!

Here are what the daily prompts will be.

Going Down is now on Steam! If you like what you've seen so far, we'd appreciate a cheeky Wishlist!

https://store.steampowered.com/app/2599040/Going_Down/

Did you know you can get exclusive Doki Doki Literature Club stickers, avatar frames and backgrounds?

Get 'em now at http://gamejolt.com/#shop

"All of it... amounts to this..."

We've been quiet but busy. Time for an update!

Arguably the most important part of the game's development- the script writing. Not just the actual writing part, but also the way the game reads and understands scripts. This is the format so far.

Spooky Season Has Begun! 😱

Day of the Dead and Halloween collectibles have entered the shop. A Halloween Monster has entered your quest log!

Merry Christmas from Acre Shore (an exciting and terrifying update)