The most festive time of the year is upon us and I come bearing good news! Acre Shore is past its 'boring core code' phase and I'm into the real meat of development.
At this stage, I could technically compile the game and continue my work by editing the narrative file the game reads from. Missing asset errors aside, the game would function.
At this stage of development, I don't mind telling you that I'm intimidated by the mammoth task before me. I have so much story to interpret into engine readable syntax, so many art assets to produce, so many sound effects to produce, and so much music to compose. I am exhausted just thinking about how much work I have to do. It will feel like perpetual crunch time.
Incidentally, if you feel like helping me eat during this time, please consider supporting my Patreon (where you can also get extra sneak peeks and merch) https://www.patreon.com/lord_nexust
Anyway, here are some character sketches!
Happy holidays!
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