Next up
I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.
...but maybe I shouldn't use circles for the whip.
Well, I was looking through some old files, and found some cool stuff.
This boss is done, more or less.
I'm gonna try to work in a different department.
Of course old-fashioned robots end up in the junkyard.
They aren't gonna be used in the convention level, so it's fitting here.
Also, the giant floating magnets and bulldozers don't discriminate. They harm all robots.
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.
I'm feeling a bit more off than usual today.
Here, have some smaller weapons.
One part of me is telling me, "These weapons are way too big for Mag-Nia! Shrink 'em down to half-size!"
Meanwhile, another part of me is saying, "Wait, you can still use these for a more proper Seven Force-styled boss fight later on!"
Let's do both.
If you need a sciencey explanation for how a giant magnet can float, it's the same way cars float: little rapidly-spinning magnets.
It doesn't make much sense in reality, but I'm sticking with this story.
More BG layers, more garbage.
Maybe I should throw in a few towers of cars into the background.
I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.
...now I've gotta figure out Mag-Nia and her amazing weapons.
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