Game
Dragonian: The Imbalance of Sierr
5 years ago

5000 downloads.
Sure, why not? My computer won't run it or my other older games because Windows keeps changing things, but okay.

I'm currently working on another platform game, and trying to tell a different kind of story.


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Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.

This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

What a bunch of clowns.

First you draw parts, then program a rig for animation.

I need to work on the "What does this guy actually do" part.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

I figured out an easier way to program arranging angles on a rig.

It involves choosing which body part to move, then using the mouse to calculate an angle.

Namely, angle= point_direction(x, y, mouse_x, mouse_y).

Well, I was looking through some old files, and found some cool stuff.