Game
Gunkid 99
7 years ago

99999 - Devlog#1 : an Introduction


Hello everyone!
I am currently on solo development of my very first game - 99999 - using Gamemaker engine.

To put simply, 99999 is a fast-paced, high-score, arena-shooter inspired by Super Crate Box.

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And just like in SCB, you earn points by collecting weapons which spawn randomly across the map, and of course your weapon then changes. The huge number at the top of the screen is a count-down that happens when you leave your weapon uncollected for too long. I chose to do this to ramp up the urgency and increase the pace of the game.

As you progress through the game you’d unlock more theme-Worlds, more stages, and of course, more weapons.

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You can also equip special abilities and choose your weapon loadouts to utilise different strategies and customise your play-style.

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In the above gif the ability, “Explosion Collection” is equipped. The Ability creates a mini-explosion that kills enemies upon contact whenever the player collects a weapon.

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Here is another ability. “Final Stand”. It activates when the Player has only a single heart(health) remaining by wiping out all enemies currently on-screen.

That’s it for the basic introduction of 99999.
It’s currently still in development, but you can try out the demo in the meantime!



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