a certain some one here made my day so much better
Next up
i was trying to get TRUE!dusts intro at the very least done today, but its late at night, i have a migrane, i cant do it.
so ill pump something out with him tomorrow, trust guys hes gonna have EXTREME aura
due to something that has been brought to my attention, (mostly the sounds of the custom made themes trev, the new cover music maker) sounds like it uses AI
from here on, im putting all of his songs through a AI music checker, including past ones.
a demo might actually be sooner than i thought, demo might realse with unfinished passive/status effects (and missing the gg fell event) but i could totally get it out in the next month
damage script and turn system are nearly FULLY done
Springbonnie
adding shaders(killers 2nd phase) in soon as im also working on the damage script
due to scratch's issue with importing GIFS, shaders in game may appear stuttery and clearly do not flow frames smootly, deciding on rather i should cut them or not
WIP
prices are set, roll system is being worked on, the old system of rolls is already scraped as the new one is coded. i believe the old way (having a full on cutscene) for each sans was ambitious and no one would have actually cared, so i dialed it back
hate? HATE?! let me begin to explain how much ive began to feel HATE towards this specific sans ever since ive started working on his very existence, down to his balancing even before the game is released
(game is now in a playable state)
locker room done! :D two more rooms left :3
DEvloGerror5?: its done. the core frame work for the world is finally all done. the base work is set, all it needs is content to fill the gaps. also noted old employee SSchara has been replaced with a new hostage. RT!frisk, she will do nicely.










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