Game
undertale: multiverse battle

3 months ago

a demo might actually be sooner than i thought, demo might realse with unfinished passive/status effects (and missing the gg fell event) but i could totally get it out in the next month

damage script and turn system are nearly FULLY done




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--UPDATE LOG 0.5.2--

bugs fixed: the unintentional soft lock of dupes preventing players from getting a starter squad.

features added: frisk now has texts if your too broke or alr have dupes of all the characthers in that class

should be playable now

i forgot to announce this but im doing a shop keep Q&A on my YT

feel free to ask her anything and they will be included with the YT questions

hate? HATE?! let me begin to explain how much ive began to feel HATE towards this specific sans ever since ive started working on his very existence, down to his balancing even before the game is released

(game is now in a playable state)

We played Dark Sanctuary with my orchestra!

ok on yt theres way to many pressing me about frisk

so what? shes a adult? so what? shes a girl. who cares? some people are fucking actually saying "this is what shayy started off doing" in my last video like can we NOT please.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

UNDERTALE:MULTIVERSAL BATTLES V 0.5 (very base/wip) EARLY RELEASE is now out

after a LOT of sweat and tears the pokemon styled undertale fighter game has something to show. play in first 3 days for DUSTSHIFT!chara in after the TRUE!dust patch

DEvloGerror5?: its done. the core frame work for the world is finally all done. the base work is set, all it needs is content to fill the gaps. also noted old employee SSchara has been replaced with a new hostage. RT!frisk, she will do nicely.

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

prices are set, roll system is being worked on, the old system of rolls is already scraped as the new one is coded. i believe the old way (having a full on cutscene) for each sans was ambitious and no one would have actually cared, so i dialed it back