Game
undertale: multiverse battle

21 days ago

adding shaders(killers 2nd phase) in soon as im also working on the damage script

due to scratch's issue with importing GIFS, shaders in game may appear stuttery and clearly do not flow frames smootly, deciding on rather i should cut them or not




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E33R0440 ENTRYLOG #1: after a long time of slacking off i manage to make them obey. they finally work the way they intended and dont attack like wild dogs, they now attack in turns like intended. i also fixed there MP3 files to match properly.

due to something that has been brought to my attention, (mostly the sounds of the custom made themes trev, the new cover music maker) sounds like it uses AI

from here on, im putting all of his songs through a AI music checker, including past ones.

DEvloGerror5?: its done. the core frame work for the world is finally all done. the base work is set, all it needs is content to fill the gaps. also noted old employee SSchara has been replaced with a new hostage. RT!frisk, she will do nicely.

D3vLOg:6?: got around to giving the new employee her pocket realm. told her i didnt care what she did or said, as long it doesnt involve information on me, and i wont have to send her to her AU in a box filled with limbs.

(shop remaster has begun)

What do you think Muffet wants to bake?

a demo might actually be sooner than i thought, demo might realse with unfinished passive/status effects (and missing the gg fell event) but i could totally get it out in the next month

damage script and turn system are nearly FULLY done

ok on yt theres way to many pressing me about frisk

so what? shes a adult? so what? shes a girl. who cares? some people are fucking actually saying "this is what shayy started off doing" in my last video like can we NOT please.

Howdy

Finally finished this costume before Halloween

Oh yeah and can't forget that the dog's soul is mine

how- just how did i do this