Next up
Showing a bit of the menus, UI, and combat system by punching the test dummy(?)
Been a while since I posted. Been busy with the final chapter of the game.
Uh, sure...
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
Finished designing a new character for the final part.
Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.
Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron
Finally completed all the classes for the characters. Each of them have their own unique skills and mechanics. There are lots of different combinations and synergies, even more when you add subclassing. Here's an image of the icon of classes, total of 24.
Here's a preview of a secret boss. (Face included is not 100% guaranteed)
At the final part of the second part! Just showing a mechanic here.










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