Next up
I updated my lava shader to include some rocky bits using voronoi noise.
New water + waterfall (And a mandatory secret behind the waterfall, this is a video game after all).
The villain design is growing on me.
After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.
Portal
In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.
Doing a texture pass on the map, there's still some geometry I want to change, but this looks pretty good already.
Day 2 vs. Day 1
Testing some villain ideas. Using the same base as Aiko (the main character) so animations should be drag and drop.
Some wind waker inspired vfxs + a proper volcano.












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