Next up
I updated my lava shader to include some rocky bits using voronoi noise.
The villain design is growing on me.
After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.
Day 2 vs. Day 1
Doing a texture pass on the map, there's still some geometry I want to change, but this looks pretty good already.
In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.
🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.
Some wind waker inspired vfxs + a proper volcano.
Portal
Testing some villain ideas. Using the same base as Aiko (the main character) so animations should be drag and drop.












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