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TeaTM's Unnamed Collectathon
5 hours ago

Portal




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Next up

I updated my lava shader to include some rocky bits using voronoi noise.

After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.

Testing some villain ideas. Using the same base as Aiko (the main character) so animations should be drag and drop.

Some wind waker inspired vfxs + a proper volcano.

Doing a texture pass on the map, there's still some geometry I want to change, but this looks pretty good already.

In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.

New water + waterfall (And a mandatory secret behind the waterfall, this is a video game after all).

Day 2 vs. Day 1

The villain design is growing on me.

🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.