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1,995
Game
Dead by Dread
3 years ago

A little bit of our levelDesign process still in testing and prototyping.

We're starting everything around here!




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Hi guys. A video-log of where we are and where we are going with the development of DeadbyDread. Please bring us with your feedback!

- Hey Everyone! Today a prototype of items that can be used at game. To This video, the Photografic camera. This item can be blind the killer temporarily with their flash. What do you think?

Yokai - killer preview: Yokai is a vengeful spirit of a young woman who was murdered after being wrongly accused of cheating by her husband. Her dying words were swearing revenge on the realm of men. #deadbydread

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

Working at a Char Selection intro for DeadByDread, using Cinemachine DollyCart with Timeline. What are the suggestions?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hey Guys! Kinda, we are evaluating some ideas for the pick up, drop and use system in Dead by Dread. We want to make this really simple. It is not the focus of the game to have inventory. So if you have any ideas that can help us, please let us know.

Hey Guys. Today some of our new implementation. MineGame interaction. Here we are using it at fuses.

The idea is simple.

Whenever you make a mistake, the progress you've made in fixing the fuse will decrease! Do you think this got interesting?

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?