Alright to start.
WE ARE STILL LOOKING FOR COMPOSERS
ik i have a pinned post about it, but this fresh post is bound to get attention, so I'm just gonna say it here, we need more composers, please to god if you are even slightly interested, contact me on Discord.
Alright, so to start for real this time, how am I gonna lower the size and strain on one's computer? Simple.
FEUR Side A And Side B, these two will be two separate exe files released on the same page,
Side A will contain all the official materials, including the game timeline, etc.
Side B will contain all the fangame content.
im doing this for 2 main reasons, 1: hopefully this will make the game much smaller and easier to run on lower end computers, the main problem with scratch is that it loads everything at once like older games on the NES, while most other game engines load the game in chunks, so i fix it by spliting the big game into 2 smaller peices, giving the computer less to load and run.
2: This will allow me to add a lot more content and sort it a lot easier. For instance, with the new version of the archives, I can add the history of fangames without cluttering up the official games timeline.
Now, let me briefly update you on what still needs to be done for Side A to Release.
Background Overhaul
Main Menu Music Remake
Finish Archives Update
Rework Select Screen
After Side A is released, Side B will be released... eventually, I honestly have no idea when I will finish it.
Definitive editions
As I mentioned in my last posts, each of the legacy versions of FEU will receive Definitive editions, referring to Classic 2.0. Not much has been done for these versions yet, but I do have this to show

I would also like to mention
We got a semi-official fan game made by @Jamie_Rathmor1233 that is really cool. u should check out and follow
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