
A new Demo is up on GameJolt & Itch.io!
The Combat Overhaul fixes a TON of issues, leading to a much more balanced and enjoyable experience. Give it a try!
You can find patch notes on it here: https://www.yotesgames.com/2021/10/bgp-october-update-now-on-gamejolt.html
Next up
Here's a mysterious bug that's persisted for years. Gotta figure out what tells the Tsunami particle effect to bounce off enemies like that. And why it only happens SOMETIMES. 🌊
(No other special move particle effect has this quirk.)
Wrapping up 2021 and looking forward to the next 8 months of development! https://www.youtube.com/watch?v=rwlV5wgMSig
We made a scene validator tool today that tells us exactly which NPCs are misbehaving and how to fix them. #madewithunity
#BattleGemPonies is gaining new features fast, but we really need to test them more because softlocks and crashes are way too abundant.
Get the full Progress Report on Patreon (it's free for all to read this time)! 📰#ɢᴀᴍᴇᴅᴇᴠ
One of the most common lower level Status attacks in #BattleGemPonies is Death Glare.
It's pretty powerful too, especially early on when stats are all small numbers and GP is most precious. #pokemon #mlp #rpg
Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚡
I know we didn't exactly nail it design-wise, so it's cluttered, but it works. Plan is to reimagine the whole thing from scratch for DX. #gamedev #userinterface #UIDesign #uiuxdesign #unity
It was important for us to have multiple save files per game.
One for a first playthrough.
One for experiments and self-imposed challenges.
One for letting someone else play without messing up your main file.
The beefiest update yet, and we're still not finished! More demos to come by year's end! https://www.youtube.com/watch?v=O-tsNPJW7Y0














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