A new devlog as arrived! In this update, we see the start of having customisable abilities (specials and ultimates) that can be set per character. Also the first iteration of trinkets: passive buffs that are applied when equipped.
https://youtu.be/1zDz2iTsWo4
Next up
Cattenburg currently has one shared deck that is dealt down in front of both players and shared. We're looking into different options to allow players to build their own deck.
Introducing a Campaign: Creating a way for players to progress and make meaningful choices on their adventure.
Following on from the positivity of Ludum Dare 47, we look back at what we would like to change and discuss some of our design ideas going forward with Cattenburg.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy New Year, Adventurers! A quick update from the devs.
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
Adding Juice to Combat in Cattenburg
Whilst waiting for the next Testing Build to be ready, it seems that Tank has decided to spend his days defending other areas of importance... Stonehenge, you are in good hands.
Happy Devruary! Devruary Day 18 celebrates @lazyguygames ![]()
! He's the game dev between I Need to ESCAPE and more! We also have a question for the devs of Game Jolt: Which game dev inspires you most?
We have been re-designing Cattenburg's Support Cards to work with Deck-Building and present the player with more opportunities to make decisions.










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