Next up
Hello everyone!
Here is just a small showcase of the player character basic movement, for my next game. It's a mountaineering theme Metroidvania, wanted to make the movement slow and precise to fit the theme of mountain climbing.
A demo is finally available with all it's features: controller support, different games modes, various unlockable costumes, multiple collectibles types and most important, no bugs.
It have been more than to week since the last update, but everyday life have been very busy lately, anyway I'm finally done making assest so I can go back to level desing. Here is how the new tile pallete looks.
The new tile pallete I've been working on, this time is animated.
Well, I finally fixed all the bugs and I'm ready for deploment. That means I got a release date for the next Square vs Triangles #update. Write it in your calendar, Square vs Triangle Early access ver 1.2 is comming July 4.
Here's the final look of the new Main menu, added new buttons animations and a improved layout
Another level completed, this one themed around laser. Now I'm getting closer to ver 1.2 release. Let's keep up the pace. : )
Here's the look of the reworked menu, a few details to fix but it definitely looks better.
While I keep struggling to fix the collision problems, here a sample of how the new boss fight looks like.
Finished two new levels, here some screenshots :)
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