Next up
It have been more than to week since the last update, but everyday life have been very busy lately, anyway I'm finally done making assest so I can go back to level desing. Here is how the new tile pallete looks.
While I keep struggling to fix the collision problems, here a sample of how the new boss fight looks like.
Hello Community!
Here is a little preview of the 2d/3d map hybrid for my game mountain rescue, I'm still trying to get the navigation controls right.
Try the alpha build at : https://tribial-g.itch.io/mountain-rescue-koh
All feedback is appreciated
A demo is finally available with all it's features: controller support, different games modes, various unlockable costumes, multiple collectibles types and most important, no bugs.
Here's the look of the reworked menu, a few details to fix but it definitely looks better.
Finished two new levels, here some screenshots :)
The new tile pallete I've been working on, this time is animated.
Another level completed, this one themed around laser. Now I'm getting closer to ver 1.2 release. Let's keep up the pace. : )
Lately I've been experimenting with non-linear level design, takes longer but I think it's worth the time.
Here's the final look of the new Main menu, added new buttons animations and a improved layout
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