Next up
A demo is finally available with all it's features: controller support, different games modes, various unlockable costumes, multiple collectibles types and most important, no bugs.
Lately I've been experimenting with non-linear level design, takes longer but I think it's worth the time.
Here's the final look of the new Main menu, added new buttons animations and a improved layout
Here's the look of the reworked menu, a few details to fix but it definitely looks better.
While I keep struggling to fix the collision problems, here a sample of how the new boss fight looks like.
Finished two new levels, here some screenshots :)
It have been more than to week since the last update, but everyday life have been very busy lately, anyway I'm finally done making assest so I can go back to level desing. Here is how the new tile pallete looks.
The new tile pallete I've been working on, this time is animated.
Hello everyone!
Here is just a small showcase of the player character basic movement, for my next game. It's a mountaineering theme Metroidvania, wanted to make the movement slow and precise to fit the theme of mountain climbing.
A new update have just been release so is a great moment to showcase the new boss moves.
















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