Game
Square vs Triangles

5 years ago

Lately I've been experimenting with non-linear level design, takes longer but I think it's worth the time.




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While I keep struggling to fix the collision problems, here a sample of how the new boss fight looks like.

Hello Community!

Here is a little preview of the 2d/3d map hybrid for my game mountain rescue, I'm still trying to get the navigation controls right.

Try the alpha build at : https://tribial-g.itch.io/mountain-rescue-koh

All feedback is appreciated

Another level completed, this one themed around laser. Now I'm getting closer to ver 1.2 release. Let's keep up the pace. : )

Here's the final look of the new Main menu, added new buttons animations and a improved layout

The new tile pallete I've been working on, this time is animated.

Here's the look of the reworked menu, a few details to fix but it definitely looks better.

A demo is finally available with all it's features: controller support, different games modes, various unlockable costumes, multiple collectibles types and most important, no bugs.

#2D #platformer

Hello everyone!

Here is just a small showcase of the player character basic movement, for my next game. It's a mountaineering theme Metroidvania, wanted to make the movement slow and precise to fit the theme of mountain climbing.

Well, I finally fixed all the bugs and I'm ready for deploment. That means I got a release date for the next Square vs Triangles #update. Write it in your calendar, Square vs Triangle Early access ver 1.2 is comming July 4.

A new update have just been release so is a great moment to showcase the new boss moves.