Game
Square vs Triangles

5 years ago

Lately I've been experimenting with non-linear level design, takes longer but I think it's worth the time.




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A demo is finally available with all it's features: controller support, different games modes, various unlockable costumes, multiple collectibles types and most important, no bugs.

#2D #platformer

While I keep struggling to fix the collision problems, here a sample of how the new boss fight looks like.

Here's the look of the reworked menu, a few details to fix but it definitely looks better.

Another level completed, this one themed around laser. Now I'm getting closer to ver 1.2 release. Let's keep up the pace. : )

Well, I finally fixed all the bugs and I'm ready for deploment. That means I got a release date for the next Square vs Triangles #update. Write it in your calendar, Square vs Triangle Early access ver 1.2 is comming July 4.

Hello Community!

Here is a little preview of the 2d/3d map hybrid for my game mountain rescue, I'm still trying to get the navigation controls right.

Try the alpha build at : https://tribial-g.itch.io/mountain-rescue-koh

All feedback is appreciated

The new tile pallete I've been working on, this time is animated.

A new update have just been release so is a great moment to showcase the new boss moves.

Hello everyone!

Here is just a small showcase of the player character basic movement, for my next game. It's a mountaineering theme Metroidvania, wanted to make the movement slow and precise to fit the theme of mountain climbing.

Here's the final look of the new Main menu, added new buttons animations and a improved layout