Next up
Hello everyone!
Here is just a small showcase of the player character basic movement, for my next game. It's a mountaineering theme Metroidvania, wanted to make the movement slow and precise to fit the theme of mountain climbing.
A demo is finally available with all it's features: controller support, different games modes, various unlockable costumes, multiple collectibles types and most important, no bugs.
Another level completed, this one themed around laser. Now I'm getting closer to ver 1.2 release. Let's keep up the pace. : )
Finished two new levels, here some screenshots :)
Lately I've been experimenting with non-linear level design, takes longer but I think it's worth the time.
Here's the look of the reworked menu, a few details to fix but it definitely looks better.
A new update have just been release so is a great moment to showcase the new boss moves.
Hello Community!
Here is a little preview of the 2d/3d map hybrid for my game mountain rescue, I'm still trying to get the navigation controls right.
Try the alpha build at : https://tribial-g.itch.io/mountain-rescue-koh
All feedback is appreciated
The new tile pallete I've been working on, this time is animated.
While I keep struggling to fix the collision problems, here a sample of how the new boss fight looks like.
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