Next up
Two new effects, the scooter (to move faster) and the zombie (to move slower and drip blood). Also, all the collected effects will appear as trophies in the real world.
A new effect, the twintails. Purely aesthetical. And some new maps too. Also composed lots of soundtracks that you can already hear here.
The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!
So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!
Introducing some of the implemented powers. The hand with the eye lets the player go back to the nexus without waking up.
Aren't they cute? They're part of a quest to accomplish in the Maniac Mansion level in order to get the second power of your player char! :p
Progressive/dubstep gun has been massively updated!
It's been a while I haven't worked on it because of my RL school/job... But I had to add this because this meme goes pretty well with the pirate level!
The japan section is building and will have at least 2 maps. I'm pretty happy of the street one. The other one is based on a recent dream of mine. Don't ask...
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