Game
34DOOM - La 34ème DOOMension
10 months ago

A patch update is released. This one just fixes a couple of aesthetical issues you may have found. Or not.


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The first DLC of 34DOOM is in strong progress !! Expect it for before the end of this year !

Just to show something else than just pics this time, here's a showcase of all the effects made so far.

It's been a while I haven't worked on it because of my RL school/job... But I had to add this because this meme goes pretty well with the pirate level!

Just made a stats screen to replace automap. It will display more infos in the future I guess... ^^

The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!

The current map under making. And yet you don't have the sound... And yeah, you can kill it. Unless the monsters does it for you? :p

So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!

The player sprite has been redesigned to look a bit more gender-neutral and less like a specific kid with a red cap... I tried to make it possible to change their pajama's colors but, while it actually works, colors don't translate in transformations.

Progressive/dubstep gun has been massively updated!

Introducing some of the implemented powers. The hand with the eye lets the player go back to the nexus without waking up.