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34
5 years ago

A quick clip showing off the automation robots at work!

More Info (Steam Page) http://bit.ly/2NvgfYr




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Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures, and Data-Oriented Design: IK

Hostile Mars Devlog #02 - Parted Enemies, Force Traps, and other New Models!

Hostile Mars Steam Development Update #06: Energy Shields, New Spawn Mechanics, The Harvester Building, And Playtesting Preparation!

Short clip of the automation bots delivering packages in Hostile Mars

Hostile Mars Development Update: New Models! Command Center, Refinery, Drill, Power Distributor, and more. New Features Implemented: Salvageable Items, Tech Lab Bench, ECS Sound!

Devlog #05: The Craft Bench, Submitting to the Unfold Games, Playtesting, and Bomb Traps, Human Rail Cannon!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?