Game
Apple and Worm: Patching Holes In Spacetime
9 years ago

A small reboot


I think it’s about time I update this page as well. This game’s development has been stagnated for a while. It has a solid foundation but the execution was riddled with tiny problems that accumulated into something unmanageable. I realized that most problems would be solved if I changed how I implement the space curvature mechanic. Ditch the simplified version.

5d0b3b479d4e7.gif
5d0b3b4a3d723.gif

The current implementation is an oversimplification of the basic idea, but at the end of the day, gameplay-wise, it doesn’t change anything. The reason I’m still implementing a more thorough simulation of curved space is visual feedback. I’ve seen many people play this demo and have the same thoughts “oh, this is a rotation mechanic” or “this is a gravity shifting mechanic”, and while they’re not totally wrong it makes the game less intuitive than it should be. The new method won’t change fundamentally the design principles of the game, but now players should instantly know what is it about. That’s the plan anyway.

I should have a new demo in a few weeks.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Finished work on the emotions of a new character for the tank universe

Terraria

Rockin the Guitar, an Axe like Guitar I made for my Uni project

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)