Loading...
90
Game
Somewhen
10 months ago

A smoother recording. I did some minor tweaks, including but not limited to removing flashing from the animation entirely.

Choose up to 5 ingredients and see what happens!
Whip up some dreams!

#gamedev #indiedev #rpgmaker #ui




19 comments

Loading...

Next up

Sorry about being quiet all week. I pulled the trigger on working on the card minigame for Somewhen. It's a nice break from working on the main scenario and battle/town-building system(s).

Yeah, I'm starting to get lost in my own dungeons, so I set up compass points. I'll add them to future things I spawn too, like monsters and chests... Oh, yeah, by the way, I'm working on procedurally generated dungeons in #RPGMAKER!

Sorry! I swear I'm working on more things, but I'm also tidying up a bunch of menus like this one... At least you can look at some more of these Base Break cards in the inspector for now...?

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

Uh-oh... someone's thinking of a card minigame again...

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now! The more you have equipped, the faster the cogs spin, too~

Working on some more #procgen in #rpgmaker! The layouts sometimes get very interesting! Will work on the rooms and spawning of monsters and treasure chests soon!!! I even improved the compass with a full map! #gamedev #indiegamedev #rpg #jrpg #somewhen

some character designs

Time will march on without you, even in battle. Use the global buffs characters get from certain times of the day to your advantage. It would be dangerous to go some places during specific times of the day so plan accordingly.