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Game
Somewhen
4 months ago

A smoother recording. I did some minor tweaks, including but not limited to removing flashing from the animation entirely.

Choose up to 5 ingredients and see what happens!
Whip up some dreams!

#gamedev #indiedev #rpgmaker #ui




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I will be attempting to convert all of my new poses into ones with smoother, subtle subpixel animation. I might even slow them down from this a bit further too. I'm really new to subpixel animation, but I think I'm starting to understand the basics.

Sorry about being quiet all week. I pulled the trigger on working on the card minigame for Somewhen. It's a nice break from working on the main scenario and battle/town-building system(s).

Gettin' myself a whole new debug room! ;)

More progress on the glitch samurai

Time will march on without you, even in battle. Use the global buffs characters get from certain times of the day to your advantage. It would be dangerous to go some places during specific times of the day so plan accordingly.

One of these days, I'll remember to post on the game's page rather than just my profile... Anywho, a Final Fantasy X-inspired wailing can be heard when defeating enemies--the bit after the initial skull explosion.

I changed my Time Gates entirely. What's a game like Chrono Trigger without cool portal effects? #rpgmaker #indiedev #gamedev

Hand studies in pixels

OK, sorry for being EXTREMELY annoying today, I promise this the last thing for today! Most stages will have randomized encounters done THIS way. Which one of those chests are mimics anyway...?