Next up
Some new enemies: snake, chicken, pink thing and bat. Also, the missing attack "sword poking," is now implemented.
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
Here's some #art. You don't have to thank me.
Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.
I have added more things to the test map. I have every item needed in the game implemented (including pink sword & arrows shown in the gif), so now I added the chamber where the breakfast is hidden. Collecting it will turn the world to a "dark" version.
Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").
Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)
I still had fun, though.
New things: - Item drops - Two new enemies (wraith & bee) - A crystal ball that will turn these pink floor tiles on - The test map is now looping, and so will be the main map, too - A test item that can be obtained
Version 1.0.0 released
This is the main (stable) release.
The final boss...? Now I just ave to add the ending, then I can finally starting working on the actual game map. I don't want to do the final battle & ending last, so I decided to implement them now. I also added audio, but more about it later (maybe).
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