Game
Breakfast for Doctor Dankworth

7 years ago

New things:
- Item drops
- Two new enemies (wraith & bee)
- A crystal ball that will turn these pink floor tiles on
- The test map is now looping, and so will be the main map, too
- A test item that can be obtained




0 comments

Loading...

Next up

Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.

Stuff

Devlog is coming once I draw the logo and create the game page.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

I almost forgot to implement death. Well, here it is.

Here's some #art. You don't have to thank me.

A very bare-bones shop that, however, mimic shops seen in some NES & GBC games. The prices are temporary. Speed boots not implemented yet. If you can afford something, you'll buy it by touching it, and if not, then you can walk over it with no effects.

Some new enemies: snake, chicken, pink thing and bat. Also, the missing attack "sword poking," is now implemented.

This is what I did today (picture from Tiled). It still needs to be tested, though. My deadline is next Monday, so two days should be enough time to finish this. There are a few bugs to be fixed, but they are not necessary.

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.