Next up
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
Here's some #art. You don't have to thank me.
New things: - Item drops - Two new enemies (wraith & bee) - A crystal ball that will turn these pink floor tiles on - The test map is now looping, and so will be the main map, too - A test item that can be obtained
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
Stuff
Devlog is coming once I draw the logo and create the game page.
A very bare-bones shop that, however, mimic shops seen in some NES & GBC games. The prices are temporary. Speed boots not implemented yet. If you can afford something, you'll buy it by touching it, and if not, then you can walk over it with no effects.
Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:
Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.
The final boss...? Now I just ave to add the ending, then I can finally starting working on the actual game map. I don't want to do the final battle & ending last, so I decided to implement them now. I also added audio, but more about it later (maybe).
Version 1.0.0 released
This is the main (stable) release.
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