
Next up
It's a one in a lifetime offer!
Looks a little better but eh... maybe too big (lmafo). Things like these will change even after a full release (which won't be for a while).
Small glance at some of the progress. Changes are likely to be made.
Me: *Sees a clever structural design* "Damn, that's actually very good. I should follow this philosophy."
Also me:
Slowly levelling up my level design. Still a lot to improve on, though.
Small sneak-peek on some of added areas before proceeding into chapter 2. There likely will be some changes.
More has been added to the game, though it's very little in the grand scheme of things. The weapon change is a little jank right now but it works. I'll definitely have to find a much better workaround somehow.
"Characterisation by magic is immensely fun." ~ yinka.
Be hold! The cringe-caster in its natural habitat!
It's only a small sample but this does tell me people still find these interesting. I may make a short game based on a pirate campaign I once had.











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