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Hooray! The walls almost work! Just got to unbreak them for the player now, and then maybe unbreak the fire collision, too...
Post no.1! Have a picture of the colourful glitchfest I've been working on instead of probably something more important. Since I own a bunch of expensive art software I don't use, I figured I'd combine my various crises into one and use it to learn C#.
Everything works!! No one's getting stuck in any walls, or flicked into space, or staring into the fire forever... success! Now it's time I finally write a little about the language and software I'm using, in case any of my 1 followers are interested...
As you can see, it's going... in some direction. They're not supposed to get violently flung across the map like that, this is a new thing I just realised they're doing. Yay, more debugging!
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
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