So a year back when I started Game Development, I made this First Person shooter game called WWS (Worldwide Soldier) it started with a roblox game, and eventually came into unreal engine 4. I have some screenshots on my account of the older and newer versions of the game.
I recently decided to delete that game since the storage size was huge and I had barley started making the game. Also it was very unoptimized. So recently, I started making it from scratch now in unreal engine 5. I’m going to attempt to optimize it to the highest of my abilities as well as provide a more realistic and quality experience. It’ll be a campaign based game. Open world shooters (and even linear campaigns like call of duty) require a massive number of assets. Therefore, I will be forced to almost exclusively use other people’s models (I will credit where needed) As is the game will take a few years to develop. It’s a GIANT project. I want it to be as I good as I can get it. Despite my use of premade models, I say to you this game will be anything but an asset flip. I’m putting my best into this game. Except it on steam in a few years for 10-20 bucks.
I’m currently making an opening cinematic cutscene and have barley started on the player itself. I’ll update you once in a while.
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