So i'm finally healthy enough to continue development, but not at the usual pace. I'm still staying low to recover from my surgery, but i'm now making smaller adjustments here and there. Here's a list of what i've done recently.
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Textures:
Finished the new baroque stables textures.
Reworked the marble textures and figured out how to properly import and use normal map textures with Substance Painter. The horse statue, door and window arches of the stable are affected. The small horse head busts and the statue socket are being corrected later.
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Foliages:
A few clipping foliages have been relocated.
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Animations:
Mikhals "Float Fast" animation has finally been fixed. It took me hours to find a proper tutorial and fix it.
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Subtitles:
All subtitles that have been stuck on the screen, are now "unstuck" and should never get stuck again.
At the same time i've fixed the location texts, that also got stuck sometimes. These are just showing you the name of the location you have accessed for a few seconds on the screen. Mostly for better orientation on the island.
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Weather System:
Rain Controller with Cascade is working fine. Niagara is not working properly. Trying to find a way with Niagara and rain collisions, so that the rain does not go through roofs.
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Quests:
At the moment i'm trying to learn the basics of how to spawn actors by class. I'm doing it by trying to make a very basic quest.
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Voicelines:
Reworked a few voicelines of Mikhal.
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Environment:
Delsirions Statue now has a memorial plate.
Added different assets to Dan's Dot, including a window for the hut, furniture, and outhouse, some fish and more.
NEXT UP:
Preparations for an ambient occlusion setting (if possible) and language settings for later localization (if necessary). Doors and other stuff for the boxes. Learning simple physics with a ball you can push around (with Mikhal and the horses). Overhaul of the highland vegetation. New task bar icon for the project.
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