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Game
Project Atral: The Riddle of Durendare
2 days ago

The animations are all work in progress.


This is the jumping animation. It is heavily work in progress! Yes, it's shivering a bit, but i'll fix that. The tail is being animated the last. The jump itself is just for the development as reference. You'll be able to jump over natural jumps, such as fallen trees, later in development.

The trot and canter animations are done. The "Idle1" animation too. Planned are a few more idle animations, such as grazing and maybe sleeping while standing up. The walk animation is half done and the galopp animations has to be started yet.

But you see, it's already a good progress.



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I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

A few behind the scenes pictures for you, if you're curious.