Fixed Manngle not getting stunned by rockets
Fixing "RDM" achievement trigger to only prompt with Henry's rockets in particular instead of any rocket (planned)
Henry's rockets trigger Engineer's teleport, not just alerting him (refer to video)
Ambush point visibility increased, they spawn particles during a teleport (video)
Replacing missile turrets in Lab to something more thematically appropriate (planned)
Adding routine grid updates to every level so enemies stop walking through solid obstacles (Right now the grid only updates when an obstacle like a gate is removed or added) (Might not be necessary but w/e)

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Next up
overhauled campaign coming in 1.2! (teaser)
another quick quality-of-life change coming to 1.2 - a rework of the "loud sound" system
?
soon
a quick look at a smaller passion project i've been working on
wow this elevator sucks
ACTUAL teaser - a little bit of flavor using deprecated sfx
innercruise teaser from twitter
ive been trying not to spoil much of Spongebob Squarepants Treasure Hunt - The 2004 Patch (the update/sequel), but here's a peek at some familiar gameplay... IN HD!!!
life update, 1.2 progress
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