Added achievements to my game "Ember & Isabelle". The achievements will pop up in the bottom-right corner
https://gamejolt.com/dashboard/games/380482
#indie #games #game #indiegame #indiedev #gamedev #madewithunity #vectorart
Next up
Some well known bugs and issues in Ember & Isabelle that will be fixed in the upcoming patches: - Save system - Tweaked battle difficulty If you find any additional bugs and glitches, please let me know in the comments, thank you!
What is the best way to bring your environment to life? Wind shader! Made using Unity's ShaderGraph #indiegame #indiedev #gamedev #madewithunity #IndieGameDev #screenshotsaturday #pixelart #shader
Added some explosion shockwave effects to enemies when they die. Might need to reduce the intensity on those 😅 #indiegame #indiedev #IndieGameDev #gamedev #madewithunity #screenshotsaturday #pixelart
Finally got around to start a #devlog here at Game Jolt for my atmospheric open-world RPG that I've been working on for the past few months - Dethroned Devil! #indiegame #indiedev #gamedev #madewithunity #IndieGameDev #pixelart #game
Version 0.1.3 of Ember & Isabelle is now Available! What's new? - Added key item sprites for collectibles - Windows x64 support - Mac support - Minor bug fixes and visual improvements
The transitions between colors should be a lot smoother now! You can barely see the transition lines #indie #games #game #indiegame #indiegames #indiedev #gamedev #madewithunity #vectorart
Made some minor improvements to the battle system. The orbs will no longer stack on each other! Check out the game here: https://gamejolt.com/games/emberandisabelle/380482 #indie #games #game #indiegame #indiegames #indiedev #gamedev #madewithunity #vectorart
Ember & Isabelle has reached the "featured" page! This is amazing and i am glad for all the support and for all the people that supported the game by sending comments about bugs and issues! Be sure to help the development by commenting any bugs/issues!
Preview of the chunk system used to optimize the game. Each purple dot represents a chunk. The chunks get deactivated when they exit the camera viewport. #indie #game #indiegame #indiedev #gamedev #madewithunity #IndieGameDev
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