Vanishing platforms are ready! They fall when something heavy steps on them (like the player) but can support lighter weights like the critter birds.
#indie #game #indiegame #indiedev #gamedev #madewithunity #IndieGameDev #screenshotsaturday
Next up
Preview of the chunk system used to optimize the game. Each purple dot represents a chunk. The chunks get deactivated when they exit the camera viewport. #indie #game #indiegame #indiedev #gamedev #madewithunity #IndieGameDev
Added some explosion shockwave effects to enemies when they die. Might need to reduce the intensity on those π #indiegame #indiedev #IndieGameDev #gamedev #madewithunity #screenshotsaturday #pixelart
Check out this automatic tiling! Tilemap Extras package is probably one of the best 2D tools for Unity. It allows you to create stuff like this which makes it a lot easier to build levels #indiedev #gamedev #madewithunity #screenshotsaturday
πΉοΈ Enter The Highrise Game Jam Before It Ends On May 5! πΉοΈ
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-tβ¦
The jam has cash prizes! πΈπΈπΈ
π!! NEW GAME !!π This is a game that i made about 2 years ago but i decided to polish it up and release it. Check it out here! https://gamejolt.com/games/neverendia/426445
Wow... So I forgot to post stuff about the game project for a looooong time π . Well, the game is pretty much ready and will be published on gamejolt in a couple of days! #indie #games #game #indiegame #indiedev #gamedev #madewithunity #vectorart
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Version 0.1.3 of Ember & Isabelle is now Available! What's new? - Added key item sprites for collectibles - Windows x64 support - Mac support - Minor bug fixes and visual improvements
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