Game
Hello Neighbor: Hidden Spirits



2 years ago

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.




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This will be a real feature in the game

You will be able to do this

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.

Added proper window jumping and swearing when the Neighbor is in hunt mode

Trophies are now implemented :)

Main Map Progress.

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!