Game
SuperLitium

3 years ago

Added built-in collision system

It wasn't easy beacuse, my engine uses a special render made from scratch, so I need create a collision function from scratch too.

And part of the terminal is done, now this version of source is available on github.




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So... was some time since I don't post something here or actually posting related to FNAF, but this is a quick preview of something I've working with my friend.

New interface, that allow you to manage all your game saves (Your filesystem is limited to only 5mb of data). Still in development, maybe later I can show you how is the actual interface of it.

Superlitium 0.2.0 is out

Introducing the new Audio API

Create a new sound source with:

litiumapi.litaudio.newSource(sourceName, songData)

with support at 3 sound sources at same time.

Documentation is working in progress.

Neonix! Is back baby!!! And also open source

0.2.2 - No OS Included, just a simple player to run your games

Simply drag 'n drop the folder with a valid game (boot.lua file) and the game will automatically run.

Also source is available on github, on branch superlitium-player

https://github.com/Litium-org/SuperLitium

So I was bored and I got eventually recreating geometry dash/The immposible game with love2D without any Physics library.

Starting the new Pixel editor, able you to draw your pixel art instead of using a external editor and converting it to a diferent format.

Platinium Map editor 0.0.1 is out now, go try it :D

Welcome to RetroAstro, a sucessor to Superlitium