I added a threat that when dealt with, will have a random chance of going closer or farther from you for their next cycle, adding extra randomness that I like (usually my a.i.’s have very strict set paths, so this is a pretty cool breakthrough for me) and more challenge. The player will definitely have to focus on the cameras A LOT in this game, too. Good progress today, but now I’m working on the harder parts (a map toggle system, vents).
Next up
Thanks for 70 followers!
Here’s a scrapped XtothaZ sprite that was meant for the FNaD Prototype. I thought it looked kinda goofy, but I reused it in FNaD: NN.
Much closer to my goal of 100 followers!
The game is coming together, added a new mechanic that wasn't in the FNaD Prototype and it's actually working pretty well. Here's a "prototype" office reveal, too.
Just made the camera toggle and vent seal mechanics (code was VERY messy but it works) and I’m now making the a.i of the threat that attacks from the vents, “Shade Kade” (above). His a.i. is probably going to be more random and challenging than the rest.
Freddy and the gang full body renders
The FNaD prototype reached 301 views. I know that’s not popular at all, but it’s a cool milestone for a small dev like me.
It’s my birthday tday
Sick today
Just drew Hollow Man from my fnaf fan game FNaD: NN.
He’s the overarching antagonist of the FNaD series.
Here’s a character I made around 3 years ago for a different project and now I’m reusing him for my “Sumbudy verse” thingy. His name is “Buziness.”
Read article below for early nerdy concept unfinished lore that nobody’s gonna read fully.














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