I added a threat that when dealt with, will have a random chance of going closer or farther from you for their next cycle, adding extra randomness that I like (usually my a.i.’s have very strict set paths, so this is a pretty cool breakthrough for me) and more challenge. The player will definitely have to focus on the cameras A LOT in this game, too. Good progress today, but now I’m working on the harder parts (a map toggle system, vents).
Next up
Thanks for 70 followers!
Here’s a scrapped XtothaZ sprite that was meant for the FNaD Prototype. I thought it looked kinda goofy, but I reused it in FNaD: NN.
Much closer to my goal of 100 followers!
It’s my birthday tday
Drakam won the 2nd favourite character poll for FNaD. Lots more people voted on this one than the first poll, so the results are much more interesting. Thanks to everyone who voted.
phantom foxy pixelart
41 minutes
The game is coming together, added a new mechanic that wasn't in the FNaD Prototype and it's actually working pretty well. Here's a "prototype" office reveal, too.
psycho
The FNaD prototype reached 301 views. I know that’s not popular at all, but it’s a cool milestone for a small dev like me.
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The mask animation and mechanic is actually working way better than I thought it would.
It’s gonna be annoying though because I couldn’t figure out how to code a “hover” so you can’t hover over the mask button to wear it and have to click, but whatever.

















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