I added a threat that when dealt with, will have a random chance of going closer or farther from you for their next cycle, adding extra randomness that I like (usually my a.i.’s have very strict set paths, so this is a pretty cool breakthrough for me) and more challenge. The player will definitely have to focus on the cameras A LOT in this game, too. Good progress today, but now I’m working on the harder parts (a map toggle system, vents).
Next up
“Joltober” day 29- #Ghost
just drew this weird ghost guy for it. Pretty garbage like all of my “art” tbh.
If anyone beats the game give me a shout and tell me your opinions on it
I personally think the mechanics are much more unique than the FNaD prototype and that the lore for the series skyrockets in this game
The Poopet
Ez
Fix Fredbear
Whoever wants to (even though no one does) can play my T0T411Y N0rm41 and really bad clicker game
Cl1ck B0b
I like the concept of powerscaling from time to time but good god a ton of nerdy ass power scalers take that stuff WAY too seriously. I’ve seen one say highly offensive slurs because someone said his favourite character was stronger than theirs.
They need you. 🐥
The game is coming together, added a new mechanic that wasn't in the FNaD Prototype and it's actually working pretty well. Here's a "prototype" office reveal, too.












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