Game
Balls n' Stars 2

1 year ago

Added signs so you know what you should do in the stage, because stage descriptions don't show during gameplay. Only in the stage select.




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And again, I forgot to share the last clip I shared elsewhere

Map capsules that include the complete map data are hidden around one of the sectors of each location (the map was still unfinished as of the recording of the video)

Now working on some more modification to the Settings screen, including giving each sub-screen a consistent color scheme (the Apply button being green is intentional) and adding more component to each sub-screen.

I'll work on the Controls screen later on.

Made some more signs, but I'll only show one today

The Nana sign, indicates that she's somewhere within the range of the player's location

Wanna win 1,000 Joltbux? πŸ’Έ

We’re extending the quest to wishlist INAYAH - Life After Gods on Steam and giving you more chances to win! https://gamejolt.com/quests/963

You have until March 3rd. We'll pick a winner each day the quest is active! 🀯

#gjbroadcast

Almost forgot to show y'all the new loading screen animation, initially to add a white panel behind the icons since they might blend with the background which changes with each island.

The fourth winner of our INAYAH Joltbux giveaway is @SkyGlide5 !

Enter by completing our new quest: https://gamejolt.com/quests/963

We'll pick a winner each day the quest is active! 🀯

I somehow forgot to show this here on Game Jolt

OK so, I've changed the way these sand blocks work for quite a while now and I have been working on new stages since then

Sorry about that

After days of unstoppable procrastinating, the settings menu is finally done!

Welp, guess it's time to work on the fourth island. πŸοΈπŸ‚

The fifth winner of our EXTENDED INAYAH Joltbux giveaway is @Blinx_Art !

Enter by completing this quest: https://gamejolt.com/quests/963

We'll pick a winner each day the quest is active! 🀯

Shockwaves have returned from the first game!

But this time, they will be beneficial against stronger enemies or packs of weaker ones