Next up
Almost forgot to show y'all the new loading screen animation, initially to add a white panel behind the icons since they might blend with the background which changes with each island.
Ah dangit, I forgot to update about the returning puzzle buttons from the first game here
Here's a compilation of the videos I forgot to share about it, enjoy :D
Apologies for the lack of devlog updates since August, took some time for the SAGE demo and some breaks.
Anyway, have some moving platforms!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Added signs so you know what you should do in the stage, because stage descriptions don't show during gameplay. Only in the stage select.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Guess which feature made its return from the first game?
That's right, hidden secret areas! But unlike Smitty 1, they are not on plain sight this time
Working on the main menu took me quite a number of trial and error, but I managed to almost complete it
I also have been wanting a cut-out transition for a long while and I finally get to make one, huzzah
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Adding breakable physics objects to the mix, because I feel like it
Nah, this could be good for elaborate stage layouts, I dunno
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