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Game
Mainasutto: I'm Not Alone
1 year ago

Added some decorations to the foreground layers this week!
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Wishlist Mainasutto now on Steam! 

https://store.steampowered.com/app/2580170




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Added a very subtle detail, but now there are multiple parallax layers of particles, so the particles are moving at different speeds in the camera depending on depth!

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).

Those blurs are now optional in the settings.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Welcome @PQubeGames to Game Jolt by giving them a follow!

Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!

Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923

In the first act of the game, you can explore shops and houses. While I’ve done the basic layouts, decorating these spaces is beyond my artistic skills.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!

I also learned how to zoom videos in my clip editor.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

I'm reworking the whole initial sequence reducing the text to minimum and making it more visual.

For now, have a few seconds of the new initial cutscene.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

My game in 50 seconds #indiedev #Gamedev #steam

After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight