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Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.
Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!
Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.
@Briferstorm is a Jolter to Watch, Brazilian Solo Game Developer, Writer, and Pixel Artist! Follow @Briferstorm
before the quest ends on October 28 and you'll get Coins!
A new quest inspired by @koffeecup 's Hoomanz! has arrived in your quest log!
Master stickers in the Hoomanz! collectathon! Plus, tell us about your favorite skin from the demo.
Play the demo and wishlist the game: http://bit.ly/HoomanzSteam
A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..
Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.
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